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No libraries, no dependencies, no third-party plugins: Skip to main content Skip to table of contents. Advertisement Hide. Front Matter Pages i-xxiv. Level Up!
Pages Working with Game Assets. Making Sprites and a Scene Graph.
Making Things Move. Collision Detection. Juice It Up.
Make Your Own Game Engine. Vectors for Movement and Collision Detection. Learn to make isometric games and build a physics-rich game world with Box2D.
It's for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. All the techniques covered in this book are core game design skills that can be applied to many other programming technologies.
This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code.
You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner.